![]() ![]() ![]() And from this you could have a variety of possible moves for your AI when this occurs. ![]() For example, if the player and bot uses swords, you could have your bot only make a move when the player moves within a certain vicinity of it. I’m not sure what combat abilities that the player and bot has in your case, but you may need to design your AI differently depending on it. Even if the player knew all the possible moves of the bot, if you made it so that the bot randomly selects moves it would be much more difficult for the player to take advantage of it. Since you seem to be worried about players taking advantage of weaknesses in the AI, you could design your AI to be unpredictable, by giving it a small handful of possible moves it can make against the player. This is assuming that you will create the AI from scratch, aside from using Roblox’s built-in pathfinding service. What i’m suggesting here isn’t perfect by all means, but here’s a few ideas that might help you out. ![]()
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